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An Analysis of the Performance of WebSockets in Various Programming Languages (2021) (www.researchgate.net)
30 points by max0563 4 hours ago | hide | past | web | 14 comments | favorite





If the author is reading this, I think a single repository would be more appropriate than multiple repos [1]. It would be nice to set things up so we can simply git pull, docker run, and execute the benchmarks for each language sequentially.

Something that stood out to me is the author’s conclusion that "Node.js wins." However, both the Node.js and C++ versions use the same library, uWebSockets! I suspect the actual takeaway is this:

"uWebSockets wins, and the uWebSockets authors know their library well enough that even their JavaScript wrapper outperforms my own implementation in plain C++ using the same library!" :-p

Makes me wonder if there’s something different that could be done in Go to achieve better performance. Alternatively, this may highlight which language/library makes it easier to do the right thing out of the box (for example, it seems easier to use uWebsockets in nodejs than in C++). TechEmpower controversies also come to mind, where "winning" implementations often don’t reflect how developers typically write code in a given language, framework, or library.

--

1: https://github.com/matttomasetti?tab=repositories&q=websocke...


Their explanation for why Go performs badly didn't make any sense to me. I'm not sure if they don't understand how goroutines work, if I don't understand how goroutines work or if I just don't understand their explanation.

Also, in the end, they didn't use the JSON payload. It would have been interesting if they had just written a static string. I'm curious how much of this is really measuring JSON [de]serialization performance.

Finally, it's worth pointing out that WebSocket is a standard. It's possible that some of these implementations follow the standard better than others. For example, WebSocket requires that a text message be valid UTF8. Personally, I think that's a dumb requirement (and in my own websocket server implementation for Zig, I don't enforce this - if the application wants to, it can). But it's completely possible that some implementations enforce this and others don't, and that (along with every other check) could make a difference.


They didn’t use goroutines, which is explains the poor perf. https://github.com/matttomasetti/Go-Gorilla_Websocket-Benchm...

Also, this paper is from Feb 2021.


I was under the impression that the underlying net/http library uses a new goroutine for every connection, so each websocket gets its own goroutine. Or is there somewhere else you were expecting goroutines in addition to the one per connection?

Which is perfectly fine. However, you will be able to process only a single message per connection at once.

What you would do in go is:

- either a new goroutine per message

- or installing a worker pool with a predefined goroutine size accepting messages for processing


Yeah I thought this looked familiar.. I went through this article about a year and a half ago when exploring WebSockets in Python for work. With some tuning and using a different libraries + libuv we were easily able to get similar performance to NodeJS.

I had a blog post somewhere to show the testing and results, but can't seem to find it at the moment though.


Interesting that https://github.com/uNetworking/uWebSockets.js (which is C++ with node bindings) outperforms the raw C++ uWebSockets implementation.

It's also interesting that https://github.com/websockets/ws does not appear in this study, given that in the node ecosystem it is ~3x more likely to be used (not a perfect measurement but ws has 28k github stars vs uWebSockets 8k stars)


Thanks for the free access links. I did read through a bit.

The title is misleading because exactly one implementation was chosen for each of the tested languages. They conclude “do not us e Python” because the Python websockets library performs pretty poorly.

Each language is scored based on the library chosen. I have to believe there are more options for some of these languages.

As someone who is implementing an Elixir LiveView app right now, I was particularly curious to see how Elixir performed given LiveViews reliance on websockets, but as Elixir didn’t make the cut.


Was also surprised they omitted Elixir/Erlang from the list of languages. Crazy considering how many messaging apps use OTP on the backend.

(2021) Was surprised it used a depreciated Rust crate until I noticed how out of date it is

Too bad that uWebsockets was used for Node because a lot of higher level libraries are built on top of https://www.npmjs.com/package/ws

I was able to make a uWebsockets adapter for NestJS pretty easily. It's a bit sensitive of a library to integrate though, a single write when the connection is gone and you get a segfault, which means a lot of checking before writing if you've yielded since you last checked. This was a few years ago, perhaps they fixed that.

The SSRN link doesn’t have a login-wall: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3778525

Thanks! Here's the direct link to the ungated PDF: https://download.ssrn.com/21/02/03/ssrn_id3778525_code456891...

TLDR; NodeJS is the clear winner, and Python far and away the worst of the bunch.




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